Play & Learn

Learning games built from our real data: countries and capitals, empires and leaders, teams and trophies, big numbers and the ideas behind coding. Pick your challenge, pick your topic, and play.

Challenge
Topic
38 games Β· hardest first
⚾
πŸš€
Ball or Strike?
Ages 7–11
Call the zone, then name the rule. The zone is sized to the batter, so the same pitch is a strike to one and a ball to another. πŸ” Replay booth shaves it to a unit.
βž•
πŸš€
Big Match Adder
Ages 7–10
Add and subtract crowds like a club accountant: estimate first, type the exact answer, prove it with the inverse check. πŸš€ Expert brings five-digit crowds and missing-number puzzles.
🏈
πŸš€
Call the Play
Ages 7–10
You are the coach. Read the down, the yards to go, the clock and the score, then pick the play. Every call is graded best, reasonable or poor, because real football usually has more than one sensible option.
🏈
πŸš€
Catch or No Catch?
Ages 7–11
Rule it, then say which part of the rule decided it. Toe-taps, the line, control, surviving the ground, the football move, and where college and the NFL disagree.
πŸ†
πŸš€
Champion Challenge
Ages 7–10
The decathlon: the hardest questions from across the arcade in one run, now including Riddle Stadium and Word Machine. πŸš€ Expert lengthens it and draws only from the hard half.
πŸ…
πŸš€
Champions
Ages 7–11
Which sport is each nation best at? πŸš€ Expert flips the question, and πŸ₯‡ Medal Table opens 142 Olympic nations: most golds, first Games, medal gaps.
πŸ†
πŸš€
Champions Duel
Ages 7–11
459 real finals across EIGHT competitions. Tap the winner, then answer the harder half: which year, what score, by how many goals.
πŸ“Š
πŸš€
Chart Champions
Ages 7–10
Real league titles and skylines as bar charts, pictograms and tables. πŸš€ Expert asks the harder question: is this chart being fair?
🎯
πŸš€
Higher or Lower
Ages 7–10
Hunt a hidden number on the number line in as few guesses as you can. Split the middle every time and you've invented binary search.
πŸ“
πŸš€
How Many Times Bigger?
Ages 7–10
Ratio and estimation with real city data: compare, then divide, and watch out for level 3, where more people doesn't mean more money.
🏏
πŸš€
How's That?
Ages 7–11
HOWZAT?! Call it, then name the law behind it. Bowled, caught behind, LBW, inside edge, no-ball and stumped. πŸŽ₯ Third umpire adds umpire’s call.
🧩
πŸš€
In the Club
Ages 7–10
AND, OR and NOT with the world's real clubs: the UN, EU, NATO, G7 and more. Set logic in disguise: the thinking behind every line of code.
πŸ•°οΈ
πŸš€
Leader Time Machine
Ages 7–10
Real Presidents, Prime Ministers and monarchs: who came first, who was in charge, and who ruled at the same time.
🚩
πŸš€
Offside or Onside?
Ages 7–11
You’re the linesman: make the call, then name the rule that decided it. 10 cases including throw-ins, goal kicks and the second-last defender. πŸ” VAR review makes every margin a hair.
🧠
πŸš€
Riddle Stadium
Ages 7–11
Match-day logic: follow the scoring chain, untangle the finishing order from clues, and work out who plays what by crossing things out. Detective thinking, one riddle at a time.
πŸ”
πŸš€
Spot the Pattern
Ages 7–11
What number comes next? One-step rules, growing gaps, doubling, then two sequences hiding inside one, squares and triangle numbers. Every reveal teaches the rule.
🏟️
πŸš€
Stadium Stacker
Ages 7–10
Build match-day crowds from hundreds, tens and ones, then take the πŸš€ Expert level: place value in the MILLIONS on real metro populations, order five cities, count through zero.
βœ–οΈ
πŸš€
Times-Table Striker
Ages 7–10
Times tables through three-pointers, cricket fours and rowing eights. πŸš€ Expert adds remainders, missing numbers and 2-digitΓ—2-digit, and ⚑ Blitz gives you 60 seconds to set a record.
πŸ—½
πŸš€
US or UK?
Ages 7–11
98 things to sort: US, UK, or both. Plus 48 word pairs, because a boot is a trunk and chips are crisps.
πŸ›οΈ
πŸš€
Who's the Boss?
Ages 7–11
President, Prime Minister or King: whose job is it? Then 201 real world leaders, and the difference between running a country and representing it.
πŸ”€
πŸš€
Word Machine
Ages 8–11
Move a letter between words, find the one letter that completes FOUR words, and crack letter codes. Classic verbal-reasoning puzzles as a game: every puzzle has exactly one answer.
πŸ”₯
🌟
Big Rivals
Ages 7–10
Spot each team's greatest rival, from El ClΓ‘sico to the Old Firm.
πŸ™οΈ
🌟
Capital Match
Ages 5–8
Match countries to capital cities. Pick a Quick trip of 8, or the full Grand tour.
πŸ”Ž
🌟
Find the Team's Home
Ages 5–9
Match real clubs to their home city, country or continent.
🚦
🌟
Flag Flash
Ages 5–9
Tap the right flag before the timer runs out. How long can your streak burn?
πŸ•
🌟
Fraction Football
Ages 7–9
Shade fractions of the pitch, read possession bars, and find tenths on the goal-line.
πŸ•°οΈ
🌟
Kick-Off Clock
Ages 7–9
Stadium clocks with Roman numerals, 12-hour and 24-hour kick-offs, match durations and the pitch perimeter.
πŸ”
🌟
League Table Detective
Ages 6–10
Read a real league table: points, point difference and bar charts.
🧭
🌟
North or South?
Ages 6–10
Is this team's city north or south of the equator?
🎼
🌟
Note Value Lab
Ages 7–10
A bar holds exactly 4 beats. Drop notes in until it is full, and it plays. A semibreve is the whole bar, a minim Β½, a crotchet ΒΌ, a quaver β…›: fractions you can hear.
πŸ€”
🌟
Odd One Out
Ages 6–10
Three teams, one impostor: spot which doesn't belong and say why.
⚽
🌟
Penalty Shootout!
Ages 6–10
Answer to take your shot, then score. πŸ”₯ Sudden Death makes every shot a two-step question: club to city to country, flag to country to capital.
πŸ₯
🌟
Rhythm Echo
Ages 6–10
Listen to a rhythm, then tap it back. Real notation: a semibreve is 1, a minim Β½, a crotchet ΒΌ, a quaver β…›. Every rhythm is made fresh, so there is nothing to memorise, and tapping fast does not help.
πŸ“
🌟
Shape & Flag Lab
Ages 7–9
Fold real flags to test symmetry, judge corner-kick angles, and spot parallel and perpendicular lines on the pitch.
πŸ—ΊοΈ
🌟
Then & Now
Ages 6–10
Tap the country that sits on an ancient empire's land today, and travel through time. Ancient Egypt, Greece, Rome and more.
πŸ†
🌟
Trophy Count
Ages 6–9
Who has won more league titles? Real trophy cabinets, compared.
🎡
🌟
Where's the Music From?
Ages 9+
Match famous bands and singers to the city they came from.
πŸ›‘οΈ
⭐
Crest Sort
Ages 5–9
Sort real club badges into the country each club plays in.
πŸ“š All games by section (the classic view)

🌍 Learn & Play

Geography, history and the wider world, through real countries, empires and teams.

⚽
🌟
Penalty Shootout!
Ages 6–10
Answer to take your shot, then score. πŸ”₯ Sudden Death makes every shot a two-step question: club to city to country, flag to country to capital.
πŸ›‘οΈ
⭐
Crest Sort
Ages 5–9
Sort real club badges into the country each club plays in.
🚦
🌟
Flag Flash
Ages 5–9
Tap the right flag before the timer runs out. How long can your streak burn?
πŸ†
πŸš€
Champions Duel
Ages 7–11
459 real finals across EIGHT competitions. Tap the winner, then answer the harder half: which year, what score, by how many goals.
πŸ—ΊοΈ
🌟
Then & Now
Ages 6–10
Tap the country that sits on an ancient empire's land today, and travel through time. Ancient Egypt, Greece, Rome and more.
πŸ™οΈ
🌟
Capital Match
Ages 5–8
Match countries to capital cities. Pick a Quick trip of 8, or the full Grand tour.
πŸ…
πŸš€
Champions
Ages 7–11
Which sport is each nation best at? πŸš€ Expert flips the question, and πŸ₯‡ Medal Table opens 142 Olympic nations: most golds, first Games, medal gaps.
πŸ”₯
🌟
Big Rivals
Ages 7–10
Spot each team's greatest rival, from El ClΓ‘sico to the Old Firm.
πŸ”Ž
🌟
Find the Team's Home
Ages 5–9
Match real clubs to their home city, country or continent.
🧭
🌟
North or South?
Ages 6–10
Is this team's city north or south of the equator?
πŸ€”
🌟
Odd One Out
Ages 6–10
Three teams, one impostor: spot which doesn't belong and say why.
πŸ†
🌟
Trophy Count
Ages 6–9
Who has won more league titles? Real trophy cabinets, compared.

πŸ›οΈ Who Runs the Country?

Presidents, Prime Ministers, Kings and Queens, with real leaders from history.

πŸ›οΈ
πŸš€
Who's the Boss?
Ages 7–11
President, Prime Minister or King: whose job is it? Then 201 real world leaders, and the difference between running a country and representing it.
πŸ•°οΈ
πŸš€
Leader Time Machine
Ages 7–10
Real Presidents, Prime Ministers and monarchs: who came first, who was in charge, and who ruled at the same time.
πŸ—½
πŸš€
US or UK?
Ages 7–11
98 things to sort: US, UK, or both. Plus 48 word pairs, because a boot is a trunk and chips are crisps.

πŸ”’ Count & Think

Place value, times tables, fractions, shapes, time and charts: the core four go up to πŸš€ Expert.

🏟️
πŸš€
Stadium Stacker
Ages 7–10
Build match-day crowds from hundreds, tens and ones, then take the πŸš€ Expert level: place value in the MILLIONS on real metro populations, order five cities, count through zero.
βž•
πŸš€
Big Match Adder
Ages 7–10
Add and subtract crowds like a club accountant: estimate first, type the exact answer, prove it with the inverse check. πŸš€ Expert brings five-digit crowds and missing-number puzzles.
βœ–οΈ
πŸš€
Times-Table Striker
Ages 7–10
Times tables through three-pointers, cricket fours and rowing eights. πŸš€ Expert adds remainders, missing numbers and 2-digitΓ—2-digit, and ⚑ Blitz gives you 60 seconds to set a record.
πŸ•
🌟
Fraction Football
Ages 7–9
Shade fractions of the pitch, read possession bars, and find tenths on the goal-line.
πŸ₯
🌟
Rhythm Echo
Ages 6–10
Listen to a rhythm, then tap it back. Real notation: a semibreve is 1, a minim Β½, a crotchet ΒΌ, a quaver β…›. Every rhythm is made fresh, so there is nothing to memorise, and tapping fast does not help.
🎼
🌟
Note Value Lab
Ages 7–10
A bar holds exactly 4 beats. Drop notes in until it is full, and it plays. A semibreve is the whole bar, a minim Β½, a crotchet ΒΌ, a quaver β…›: fractions you can hear.
πŸ“
🌟
Shape & Flag Lab
Ages 7–9
Fold real flags to test symmetry, judge corner-kick angles, and spot parallel and perpendicular lines on the pitch.
πŸ•°οΈ
🌟
Kick-Off Clock
Ages 7–9
Stadium clocks with Roman numerals, 12-hour and 24-hour kick-offs, match durations and the pitch perimeter.
πŸ“Š
πŸš€
Chart Champions
Ages 7–10
Real league titles and skylines as bar charts, pictograms and tables. πŸš€ Expert asks the harder question: is this chart being fair?
πŸ”
🌟
League Table Detective
Ages 6–10
Read a real league table: points, point difference and bar charts.
πŸ“
πŸš€
How Many Times Bigger?
Ages 7–10
Ratio and estimation with real city data: compare, then divide, and watch out for level 3, where more people doesn't mean more money.
πŸ”
πŸš€
Spot the Pattern
Ages 7–11
What number comes next? One-step rules, growing gaps, doubling, then two sequences hiding inside one, squares and triangle numbers. Every reveal teaches the rule.

🧠 Think Like a Coder

AND/OR/NOT logic, binary search, and the champion's gauntlet.

🧩
πŸš€
In the Club
Ages 7–10
AND, OR and NOT with the world's real clubs: the UN, EU, NATO, G7 and more. Set logic in disguise: the thinking behind every line of code.
πŸ”€
πŸš€
Word Machine
Ages 8–11
Move a letter between words, find the one letter that completes FOUR words, and crack letter codes. Classic verbal-reasoning puzzles as a game: every puzzle has exactly one answer.
🏈
πŸš€
Call the Play
Ages 7–10
You are the coach. Read the down, the yards to go, the clock and the score, then pick the play. Every call is graded best, reasonable or poor, because real football usually has more than one sensible option.
🧠
πŸš€
Riddle Stadium
Ages 7–11
Match-day logic: follow the scoring chain, untangle the finishing order from clues, and work out who plays what by crossing things out. Detective thinking, one riddle at a time.
🎯
πŸš€
Higher or Lower
Ages 7–10
Hunt a hidden number on the number line in as few guesses as you can. Split the middle every time and you've invented binary search.
πŸ†
πŸš€
Champion Challenge
Ages 7–10
The decathlon: the hardest questions from across the arcade in one run, now including Riddle Stadium and Word Machine. πŸš€ Expert lengthens it and draws only from the hard half.

🟨 Be the Ref

Make the call and learn the rules of each sport.

🚩
πŸš€
Offside or Onside?
Ages 7–11
You’re the linesman: make the call, then name the rule that decided it. 10 cases including throw-ins, goal kicks and the second-last defender. πŸ” VAR review makes every margin a hair.
🏏
πŸš€
How's That?
Ages 7–11
HOWZAT?! Call it, then name the law behind it. Bowled, caught behind, LBW, inside edge, no-ball and stumped. πŸŽ₯ Third umpire adds umpire’s call.
⚾
πŸš€
Ball or Strike?
Ages 7–11
Call the zone, then name the rule. The zone is sized to the batter, so the same pitch is a strike to one and a ball to another. πŸ” Replay booth shaves it to a unit.
🏈
πŸš€
Catch or No Catch?
Ages 7–11
Rule it, then say which part of the rule decided it. Toe-taps, the line, control, surviving the ground, the football move, and where college and the NFL disagree.

🎧 For older fans

Pitched at grown-ups and older kids.

🎡
🌟
Where's the Music From?
Ages 9+
Match famous bands and singers to the city they came from.

🧸 Little kids corner

The easiest games, kept for younger visitors.

🌍
⭐
Flag Sort
Ages 5–8
Sort each flag into its continent: the world's seven continents.
πŸ›‘οΈ
⭐
Crest Match
Ages 5–9
A memory game with real club badges, and the city each team calls home.
🌏
⭐
World Sports Tour
Ages 5–8
Tour real sporting cities: continents, money, reading and counting.
πŸ’·
⭐
Match Day Money
Ages 5–8
Making change and adding up, in pounds and dollars.
For older fans: The Rules Labs β†’
Go deeper on football, the NFL, cricket and baseball: the signature-rule labs, the full laws, real officiating calls, and how the rules changed. Kids and adults modes.